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Welcome, travellers. This site is the place where I post the things I make. Here you will find my games, music, fonts, and probably some other creations that I forgot. Picture the following scene. The soft, gentle spring
breeze is blowing above the quiet street. A young boy, about six years old, is
sitting at his computer as his sister teaches him, in detail, the basics of
HTML. I spent most of my free time at school in 1st grade messing with HTML on the computers there. I gradually advanced further and further - in 2nd grade I learned JavaScript, in 3rd grade I learned Visual Basic, then at the end of 3rd grade my friend, Yard, told me about Game Maker. That's how I started creating games. Just to clear things up, I would like to say I have various seemingly unrelated nicknames, including:
If you see any of these, anywhere, it could possibly be me. The reason I made this site is that I do not enjoy having to post my creations only on forums and use external sharing sites (they suck). That's why I set up my own server and site. For updates on my creations, check out my blog. My web gaming experience began when I was six. Every site I went to kept bringing me to another, new site, and through this chain reaction I discovered Nifflas' Games, which had a heavy impact on my game creation style. Various other games I play include Minecraft, Cave Story, Spud's Quest, Midnight Synergy's Wonderland series, and SubTerra. Shown below are all my most successful games.
Games
Non-Game FilesIsoGeo 1.1 (2010) - An isometric building creator. Just like many others, I've been fascinated by music my entire life. Many different types of music were heard in my house when I was young – ranging from Ludwig van Beethoven's piano sonatas to the distinctive voice of jazz singer Louis Armstrong. I've learned to like all of them. In 2004 I got Sibelius 1.4. That was when I started writing my own music. I mainly wrote waltzes at that time, but as my skill level rose I began composing in different styles as well. My musical creations are a mix of what I heard throughout my life. To compose my music, I use Modplug Tracker, Anvil Studio, and Sibelius 5. Avoid's Secret (2007) Click and Move Theme
(2008) Customizable Insect
(2007) Echo (2008) Equilateral (2007, 2010) Happy Triangular Birthday
(2010) Life is Strange (2009) Mountains and Two Suns
(2011) Nebula (2012) Scribble No. 1 (2011) Scribble No. 2 (2011) Thirty Eight (2011) The Pianist from the Hill
(2010) Theme from the Guitar
(2007) Three Eyes in the Clouds
(2006, 2010) Uneven Ground (2011) Waltz #3 (2011) Waltz #4 ("Ibolya")
(2011) Here are the fonts I have designed. I've been exposed to fonts and their names as early as the age of 2, when I started typing. In 2007 I discovered that I can use a program called FontCreator to easily create my own TrueType fonts. Compared to its power, it's not overpriced at all - only $80 for the Home Edition and $200 for the Professional Edition - and it's not too hard to learn or to use. These fonts are made up of vector (shape) data and are scalable, printable, and supported by almost all programs, but the creation of a good TrueType font takes many, many hours of work. To create my bitmap fonts I used Fony, which is free and quite good. Bitmap fonts are made up of raster (pixel) data, so their creation involves absolutely no vector calculations, hinting, or kerning work. The upside is that they are easy to create; the downsides are that they are neither scalable nor printable, and they only support ASCII characters. Most programs are also unable to use this kind of font. Bitmap FontsAd Absurdum - a very thin
and tall font. TrueType FontsNotHand - Latin, Cyrillic, Greek, Hebrew, and Runic!
Last updated December 25th 2011. In case you're wondering, the font used in the logo at the top is ISOCPEUR. |